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Xojo shadow
Xojo shadow










xojo shadow

If the name contains “Create”, “Copy” or “Init”, you become responsible for manually releasing that object (and then it’s associated memory). One thing you MUST bear in mind when working with Apple’s APIs, is their naming convention. In my experience Outline, certainly requires the use of Core Text.Ĭhanging the shadow color, requires a bit more work, but still fairly simple. Please note that Apple think 0 is at the bottom of the canvas, screen, whereas Xojo think it’s at the top. Put this is in the paint event of a canvas and voila. I was kind of hoping that it would be as simple as setting drop shadow or text outline, using a couple of simple declares, that change those settings for a Graphics object.ĭeclare Sub CGContextSetShadow lib "Cocoa" (CGContextInstance as integer, X as CGFloat, Y as CGFloat, blur as CGFloat)ĬGContextSetShadow( g.handle( graphics.handleTypeCGContextRef ), 0, -1, 3 ) StackOverflow: Setting line spacing in a van den Akker:

#XOJO SHADOW UPDATE#

I would like to update my text drawing methods using declares, to help speed things up.

xojo shadow

Right now I do stuff like that in code: drawing every letter individually and positioning it according to how far I want to have the letters and lines being apart. Am I right?īut I have no experience in dealing with Declares. So, my guess is that the leading parameters could be set using Declares. Those are the parameters that control ascent, descent, leading, cap height, x-height, etc. Somewhere in the Font Object section, it says about Font Metrics. In the Apple Developer Documentation, I’ve found something on the Core Text page. Tracking & Kerning control the letter spacing Leading is the space between lines of text. Is there a way to adjust the Leading, Tracking and Kerning before drawing a string on a Graphics object?












Xojo shadow